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Android Game Programming by Example, by John Horton
Download PDF Android Game Programming by Example, by John Horton
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Harness the power of the Android SDK by building three immersive and captivating games
About This Book- Implement the critical main game loop and structure your games to enable an array of advanced features
- Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
- Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide
The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.
The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
What You Will Learn- Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
- Design and implement genuinely challenging and playable levels
- Implement the critical main game loop
- Implement basic and advanced collision detection mechanics
- Bring to life a challenging enemy AI
- Make the math behind 2D rotation, velocity, and collisions simple
- Run your game designs at 60 frames per second or better
- Process multitouch screen input effectively and efficiently
- Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
- Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.
This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.
- Sales Rank: #815363 in Books
- Published on: 2015-06-30
- Released on: 2015-06-30
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .88" w x 7.50" l, 1.46 pounds
- Binding: Paperback
- 378 pages
About the Author
John Horton
John Horton is a technology enthusiast based in the UK. When he is not creating apps and writing books or blog articles for http://www.gamecodeschool.com, he can be found playing or making video games with his two sons.
Most helpful customer reviews
4 of 4 people found the following review helpful.
Amazing game development course!
By Hugo
I think the title is wrong, this isn't just a programming book, this is a complete game development course, the author starts by talking about what you will have at the end, them he introduces every game talking about the foundations not just code and result, you are introduced to good practices to achieve your game complete, it is fundamental in my opinion to have a project complete, the programming part is really good as he is presenting the critical points of the game structure in natural basis, you understand what he does because you understand the need of that code part. I think that the difficult of this book is between intermediate to advanced, but he made a book that everyone who wants to make a mobile game can start with solid basis. All the projects has its own focus and difficult level, I think they shown almost every feature you need to make a good 2d mobile game.
0 of 0 people found the following review helpful.
Great for Beginners something to add to what you already know
By brendon
Great Book its the next step to game development for android studio.Will recommend you learn java and android basics
first and also a little bit game development itself.This will definitely boost your game coding skills.its a must read!!!.
2 of 3 people found the following review helpful.
Simply Amazing
By jamie
Fantastic book and i would give 10 stars if possible! i have to disagree with another review i have seen about the book not being useful to developers at beginner level, although the book intro does assume you have some development knowledge it all depends on what you are looking to take from this book! i am practically new to android game development and needed to know more on game loops and sprites and i got this know how by reading this book and putting it to practice with the games made in this book so even from a beginners point of view i have to say that what i have took from this book has been a massive help towards my understanding of what it takes to get games built and running! java code in any book anywhere can seem daunting to all of us but by using examples i find it is the best method and by example is exactly what this book shows, if you still do not get whats happening in code then simply go over it again as with everything in life, things become clearer the more you practice.
Before i read and used the examples in this book i was at a stand still with my games development and was annoyed with my self as was trying to take so much information in from a number of different sources it was really taking a toll on me but when i came accross this book it ticked all the right boxes and i am glad i gave my time to read this as all this time it was one source i really needed to focus on with the right information and it happend to be the best choice i made investing my time into this because it gave me everything i needed to know and more! i am now confident with my own looping and sprites, and much better ways of the headach i was having with fps, this book is not just good to give a once over! for me it is also an ideal reference book.
The way the book has been written is very straight forward and informative this makes it easy to follow, you can copy and paste the code or download the code if you have a paperback copy however if your new to development and really keen to learn i find that by writing the code myself gives me that bit extra of my learning progress and comes across clearer then copy and pasting chunks of code.
I hope this book helps you all as much as it has helped me, if your really serious about android games development then you can never have enough learning books, i do highly recommend to add this to your front collection.
thank you to John Horton and also to Packt for this book being here today! i had almost given up so for this i am truly thankful and will look out for more books from you in the future should there be any.
Jamie Lowe
Games Developer in the making.
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